A work in progress: playable from start to finish, still being tuned.

November 1911. Nell Carver is eleven and not on the passenger list: her father, a fireman on the Meridian, has hidden her in the hold for the crossing to New York. On the fourth night the ship goes down. She wakes in a pocket of air with her lamp, and her father hasn't come.

He left her marks scratched into the paint, from the hold up through the ship. Follow them past the drowned, who are still aboard and come to the light, one breath at a time. Six things in the rooms tell her what happened that night, and the morning tells her the rest.

Controls

- Swim: arrow keys or WASD

- Kick (fast, and loud): Space

- Lamp: E, or right click

- Flare: F, or click

- Aim: the mouse, or where you swim

- Sound: M

- Pause: Esc

- A gamepad works too. On a phone, drag on the left side to swim and use the buttons on the right.

Content note: drowned people, the dark, and a few frights.

A fan game after Dead Sea, the game Dov Mizrah makes in Gabrielle Zevin's novel Tomorrow, and Tomorrow, and Tomorrow. Not affiliated with the author or her publisher.

Content classification (creator guidance): Ages 16+. Horror, drowned people, threats to a child, and frightening scenes. This is not an official age rating.

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